A game prototype for children between the age of 8 - 12 which explores the world of interactive childrens books from around the turn of the century. Our approach was to combine the traditional illustration style of Lothar Meggendorfer with contemporary assets, weaving a storyline that combines the old and the new.
PLAY THE GAME
Client:
Museum4Punkt0
Product:
Browsergame (prototype)
Services:
Concept, Design, Coding
Year:
2020
Team:
Jens Blank, Lars Keller, Ben Silverman, Nora Bork
To combine traditional and contemporary elements, we came up with a story featuring a number of friendly robots, who maintain, repair and protect our books from a variety of evil paper bugs.
Guided by a bunch of friendly bookworms they have to make their way through labyrinths, reinstall the books mechanics and use the in book characters to fence off a variety of pests.
In order to convey the playful and the technical, we developed a concept consisting of different game mechanics. Each world is split into an adventure, puzzle and action part. That way the gaming experience reflects as much of the tactile physics and open world possibilities the real life books have to offer.
A game prototype for children between the age of 8 - 12 which explores the world of interactive childrens books from around the turn of the century. Our approach was to combine the traditional illustration style of Lothar Meggendorfer with contemporary assets, weaving a storyline that combines the old and the new.
PLAY THE GAME
Client:
Museum4Punkt0
Product:
Browsergame (prototype)
Services:
Concept, Design, Coding
Year
2020
Team
Jens Blank, Lars Keller, Ben Silverman, Nora Bork
To combine traditional and contemporary elements, we came up with a story featuring a number of friendly robots, who maintain, repair and protect our books from a variety of evil paper bugs.
Guided by a bunch of friendly bookworms they have to make their way through labyrinths, reinstall the books mechanics and use the in book characters to fence off a variety of pests.
In order to convey the playful and the technical, we developed a concept consisting of different game mechanics. Each world is split into an adventure, puzzle and action part.
That way the gaming experience reflects as much of the tactile physics and open world possibilities the real life books have to offer.
Studio Jester Blank
Oranienstr. 189
10999 Berlin
Germany
UsSt.-Ident.-Nr.:
DE280311075
© Studio Jester Blank, 2023
Legal Notice